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The Sun Domain gives Faerie Fire, and 3d8 fire damage channel divinity and half on a save. The Life Domain provides superior healing. The elemental domains will give you Misty Step which is awesome. The Law Domain will allow you to craft potions of Heroism if you have the proficiency. All the cleric domains seem top notch actually. Light Crossbow & 20x Crossbow Bolt or Clubīattle Domain in Solasta is not watered down like War Domain in 5e.Unlocks Domain Spells: Hold Monster, Dispel Evil & Good.Undead creatures with a challenge rating of 0.5 or lower that fail the saving throw are instead destroyed. Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw.Unlocks Domain Spells: Banishment, Guardian of Faith.Channel Divinity (Increased): +1 Channel Divinity use between rests.
Turn Undead (Destroy): Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom Saving Throw. Ability Score Choice: Choose between increasing your ability scores or gaining a bonus feat. Unlocks Domain Spells: Hold Person, Branding Smite. Channel Divinity: Turn Undead: Channel Divinity to force undead creatures within 6 cells who can see you to flee, unless they make a successful Wisdom saving throw. Channel Divinity: Can use the Channel Divinity actions once between rests. Scroll Scribing: You have been trained to scribe magic scrolls. Divine Domains: Choose one of the divine domains granted by your deity. Ritual Casting: You can cast a spell as a ritual if that spell has the ritual tag and you have the spell prepared. Cleric Spellcasting: Can cast spells from the Cleric Spells list. Cleric Skills: Choose 2 of these skills: History, Insight, Medicine, Persuasion Religion. Cleric Armor Proficiencies: Light Armor, Medium Armor, Shield. Wisdom, Charisma Saving Throw Proficiencies. Divine Intervention: You attempt to request the help of your deity, with a success chance of 1% per cleric level. Scholar of Battle: You can attack one more time, per combat turn, when you use the attack or shove actions. Herald of Battle: Allies in adjacent cells gain +1 on attack rolls, damage, AC, and saving throws. The target is subject to a constitution save. Only works with weapon attacks melee weapon attack and ranged weapon attack also works with unarmed strikes does not work with spell attacks. Increases by 1d6 every 3 levels above level 2. Decisive Strike: On a successful attack, Channel Divinity to add 1d6 to your damage and stun your target (save negates). Level 1: Magic Missile, Shield of Faith. Battle Domain Spells: In your list and always prepared. #SOLASTA CROWN OF THE MAGISTER CLERIC BUILD FREE#
Battle Magic: Can cast spells with a somatic component without a free hand, provided a weapon or shield is being wielded. Divine Fortitude: As an action, gain 3 temporary HP per Cleric level. Its clerics can deal damage as well as providing front-line healing.
The Battle domain grants powerful combat spells. New powers, and access to subclasses, are granted at a higher level of experience. Each class also gives you a set of equipment that you can customize. A character's class is their profession and grants specific features as listed. Battle Domain is a subclass of the Cleric Class. You attempt to request the help of your deity, with a success chance of 1% per cleric level.īattle Domain is a Subclass in Solasta: Crown of the Magister. You can attack one more time, per combat turn, when you use the attack or shove actions. ♦ Level 6 Herald of BattleĪllies in adjacent cells gain +1 on attack rolls, damage, AC, and saving throws. On a successful attack, Channel Divinity to add 1d6 to your damage and stun your target. Level 9: Hold Monster, Insect Plague ♦ Level 2 Decisive Strike As an action, gain 3 temporary HP per Cleric level.